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	<title>osscc &#187; Articles</title>
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	<link>http://www.osscc.org</link>
	<description>free open source software for cyber cafe</description>
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		<title>Free 5 First Person Shooter Games For Linux Gamers</title>
		<link>http://www.osscc.org/2011/08/free-5-first-person-shooter-games-for-linux-gamers/</link>
		<comments>http://www.osscc.org/2011/08/free-5-first-person-shooter-games-for-linux-gamers/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 18:02:33 +0000</pubDate>
		<dc:creator>osscc</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Cyber Cafe]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Operating System]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[free games]]></category>
		<category><![CDATA[linux gaming]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=363</guid>
		<description><![CDATA[Are you new to Linux Gaming? Wanna be total Linux Gamer? If you want to be a true linux native gamer then you should try these 5 First Person Shooter games running natively on Linux, so if you are Ubuntu Linux new comer then it&#8217;s should be easier for you to install and to try [...]]]></description>
			<content:encoded><![CDATA[<p>Are you new to Linux Gaming? Wanna be total Linux Gamer? If you want to be a true linux native gamer then you should try these 5 First Person Shooter games running natively on Linux, so if you are Ubuntu Linux new comer then it&#8217;s should be easier for you to install and to try all the games listed down here.</p>
<h3 style="text-align: center;"><strong>AssaultCube</strong></h3>
<p><a href="http://www.osscc.org/wp-content/uploads/2011/08/assaultcube-screenshot.jpg"><img class="aligncenter size-full wp-image-410" title="assaultcube-screenshot" src="http://www.osscc.org/wp-content/uploads/2011/08/assaultcube-screenshot.jpg" alt="" width="496" height="268" /></a></p>
<p>AssaultCube, formerly ActionCube, i is a FREE multiplayer first-person shooter game, based on the <a href="http://cubeengine.com/cube.php4" target="_blank">CUBE engine</a>. Set in a realistic looking environment, as far as that&#8217;s possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer with fast, arcade gameplay, it&#8217;s addictive and fun!</p>
<p>With efficient bandwidth usage, it&#8217;s low-latency and can even run over a 56Kbps connection. It&#8217;s tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).</p>
<p>website : <a href="http://assault.cubers.net/">http://assault.cubers.net</a></p>
<h3 style="text-align: center;">Nexuiz</h3>
<p><a href="http://www.osscc.org/wp-content/uploads/2011/08/nexuiz-screenshot-e1312393179359.jpg"><img class="aligncenter size-full wp-image-412" title="nexuiz-screenshot" src="http://www.osscc.org/wp-content/uploads/2011/08/nexuiz-screenshot-e1312393179359.jpg" alt="" width="496" height="310" /></a></p>
<p>Nexuiz is a fast-paced 3D deathmatch game with high-end and complex graphics effects. It is intended to be played over the Internet or over a local network. Several different game types, such as classic deathmatch, team deathmatch and capture the flag are available. Though it also supports a single-player mode and playing against the computer. The game brings deathmatch back to the basics, with perfect weapon  balancing and fast paced action, keeping itself away from the current trend of realistic shooters.</p>
<p>Nexuiz is an Arena First Person shooter coming soon to consoles. Nexuiz is fast paced with extremely competitive game play. IllFonic brings Alientrap Software&#8217;s Nexuiz to next-gen gaming consoles around the world while staying true to the game play refined over the years through development. IllFonic introduces a new Victorian influenced art style that is simultaneously futuristic and sophisticated. Nexuiz for consoles is powered by CryENGINE 3.</p>
<p>Nexuiz will feature a dynamic mutator system that allows players to change the rules of the match as its being played; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community.</p>
<p>website : <a href="http://www.nexuiz.com/">http://www.nexuiz.com/</a></p>
<h3 style="text-align: center;">Warsaw</h3>
<p><a href="http://www.osscc.org/wp-content/uploads/2011/08/warsaw-screenshot-e1312393841139.png"><img class="aligncenter size-full wp-image-414" title="warsaw-screenshot" src="http://www.osscc.org/wp-content/uploads/2011/08/warsaw-screenshot-e1312393841139.png" alt="" width="496" height="297" /></a></p>
<p>Warsow is a fast paced first person shooter consisting of cel-shaded cartoon-like graphics with dark, flashy and dirty textures. Warsow is based on the E-novel &#8220;Chasseur de bots&#8221; (&#8220;Bots hunter&#8221; in English) by Fabrice Demurger. Warsow&#8217;s codebase is built upon Qfusion, an advanced modification of the Quake II engine. Set in a futuristic cartoon-like world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets, Warsow is a completely free fast-paced first-person shooter (FPS) for Windows, Linux and Mac OS X.</p>
<p>Speed and movement, that’s what Warsow is all about. Like a true cyberathlete you jump, dash, dodge and walljump your way through the game. Grab those power-ups before your enemy does, plant the bomb before anyone sees you, and steal the enemy’s flag before anyone knows what’s going on!</p>
<p>website : <a href="http://www.warsow.net/">http://www.warsow.net/</a></p>
<h3 style="text-align: center;">Sauerbraten</h3>
<p><a href="http://www.osscc.org/wp-content/uploads/2011/08/sauerbraten-screenshot-e1312394070995.jpg"><img class="aligncenter size-full wp-image-415" title="sauerbraten-screenshot" src="http://www.osscc.org/wp-content/uploads/2011/08/sauerbraten-screenshot-e1312394070995.jpg" alt="" width="495" height="369" /></a></p>
<p>Much like the original Cube, the aim of this game is not necessarily to produce the most features &amp; eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.</p>
<p>Sauerbraten is a networked fast-paced 3D first-person shooter game. It supports rather modern graphic effects and a some nice graphic details.<br />
The game client also works as the map editor. It is even possible to create and/or edit a map together with other people over a network connection.<br />
Sauerbraten might be considered unsuitable for children.</p>
<p>website : <a href="http://sauerbraten.sourceforge.net/">http://sauerbraten.sourceforge.net</a></p>
<h3 style="text-align: center;">Tremulous</h3>
<p><a href="http://www.osscc.org/wp-content/uploads/2011/08/tremulos-screenshot-e1312394401512.jpg"><img class="aligncenter size-full wp-image-416" title="tremulos-screenshot" src="http://www.osscc.org/wp-content/uploads/2011/08/tremulos-screenshot-e1312394401512.jpg" alt="" width="495" height="396" /></a></p>
<p>Tremulous is a free, open source game that blends a team based First Person Shooter (FPS) game with elements of a Real Time Strategy (RTS) game. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like a Real Time Strategy game. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more.</p>
<p>Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the &#8220;Armoury&#8221;. The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.<br />
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.</p>
<p>website : <a href="http://tremulous.net/">http://tremulous.net</a></p>
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		<title>Back To Business!!</title>
		<link>http://www.osscc.org/2011/05/back-to-business/</link>
		<comments>http://www.osscc.org/2011/05/back-to-business/#comments</comments>
		<pubDate>Mon, 30 May 2011 15:49:31 +0000</pubDate>
		<dc:creator>osscc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=395</guid>
		<description><![CDATA[After a year we got suspended cause of utilizing an excessive amount of system resources, now OSSCC is going to back on track..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.osscc.org/wp-content/uploads/2011/05/dartadesign-is-back-in-business.jpg"><img src="http://www.osscc.org/wp-content/uploads/2011/05/dartadesign-is-back-in-business.jpg" alt="" title="back to business" width="501" height="381" class="alignleft size-full wp-image-397" /></a><br />
After a year we got suspended cause of utilizing an excessive amount of system resources, now OSSCC is going to back on track..</p>
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		<title>PenyuLAN Made In Malaysia Cyber Cafe Billing Manager</title>
		<link>http://www.osscc.org/2010/06/penyulan-made-in-malaysia-cyber-cafe-billing-manager/</link>
		<comments>http://www.osscc.org/2010/06/penyulan-made-in-malaysia-cyber-cafe-billing-manager/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 19:53:26 +0000</pubDate>
		<dc:creator>osscc</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Billing System]]></category>
		<category><![CDATA[Business & Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Point Of Sales]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[made in malaysia]]></category>
		<category><![CDATA[penyulan]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=295</guid>
		<description><![CDATA[PenyuLAN is a free software to monitor computers in a local area network. PenyuLAN is most suitable for internet café monitoring system. However, the features are also useful for school computer labs for monitoring purpose.]]></description>
			<content:encoded><![CDATA[<p>Honestly we haven&#8217;t try it yet, but this interesting free cyber cafe billing software is one of my country product called PenyuLAN. But PenyuLAN is not an Open Source Software and does not support for linux or other free open source operating system, and the most important thing is PenyuLAN is a &#8220;free software for cyber cafe&#8221;.<span id="more-295"></span></p>
<p><strong>About PenyuLAN</strong><br />
<a href="http://www.osscc.org/wp-content/uploads/2010/06/PRLAN-logo.jpg"><img class="alignleft size-full wp-image-296" title="PRLAN-logo" src="http://www.osscc.org/wp-content/uploads/2010/06/PRLAN-logo.jpg" alt="Penyu LAN Cyber Cafe billing manager" width="178" height="192" /></a></p>
<p>Penyu Radius is a special unit under Millennium Radius Sdn Bhd (“MR”) which has been setup, organized and operated in Dungun, Terengganu, MALAYSIA since January 2010.</p>
<p>PenyuLAN is a free software to monitor computers in a local area network. PenyuLAN is most suitable for internet café monitoring system. However, the features are also useful for school computer labs for monitoring purpose.</p>
<p>PenyuLAN can be used on local area network (LAN) whereby it will connect to the client PCs through the IP using designated port number.</p>
<p><strong>PenyuLAN can perform the following remote control and monitoring on client PCs:-</strong></p>
<ol>
<li>Lock and unlock screen</li>
<li>Logoff</li>
<li>Restart</li>
<li>Shutdown</li>
<li>Send warning message</li>
<li>Capture screen</li>
<li>Check running program</li>
</ol>
<p><strong>Screenshot</strong></p>
<p style="text-align: center;"><strong><a href="http://www.osscc.org/wp-content/uploads/2010/06/PLLogIn.png"><img class="size-full wp-image-297 aligncenter" title="PLLogIn" src="http://www.osscc.org/wp-content/uploads/2010/06/PLLogIn.png" alt="PenyuLAN Login Screen" width="394" height="260" /></a></strong></p>
<p><strong><br />
</strong></p>
<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/PLComp.png"><img class="aligncenter size-full wp-image-298" title="PLComp" src="http://www.osscc.org/wp-content/uploads/2010/06/PLComp.png" alt="PenyuLAN Comp" width="631" height="381" /></a></p>
<p><strong>Additional features which are suitable for internet cafe operations are:-</strong></p>
<ol>
<li>Record time and amount of usage for each PC</li>
<li>Currency is based on computer regional setting</li>
<li>To record food and beverage and other services</li>
<li>User account control</li>
<li>Comprehensive management report</li>
</ol>
<p>PenyuLAN comes in three (3) editions which are Ganu Edition, Keropok Edition and Ikang Edition. The only difference between these editions is on the number of computers it can monitor.</p>
<p>As to date, PenyuLAN software is totally free without any limitation on number of use or any advertisement or nagging screen. For Keropok and Ikang Editions, you need to register to activate the software and registration is free.</p>
<p>With Penyu Radius software, internet cafe operators can now automate their business operation with free cyber cafe software. PenyuLAN is a cyber cafe software which is easy to use. PenyuLAN cyber cafe software will update PC monitoring usage for every second. This will allow the administrator to monitor PC usage with most updated information.</p>
<p>They are  also offer software customization to suit your special needs. PenyuLAN is not only suitable for internet cafe but also useful for schools or colleges computer lab. You will find it easier to monitor every computers in your computer lab.</p>
<p>Make sure you get the latest version of PenyuLAN software to ensure your cyber cafe operates with the latest version. They are gradually fix any problem with PenyuLAN cyber cafe software. Improvement and enhancement has been continuously performed to ensure their users get the best performance out of the free cyber cafe software.</p>
<h2>You can download PenyuLAN from here : <a href="http://www.penyuradius.com/penyuradius_software_cyber_cafe_network_pc_monitor_penyulan.html" target="_blank"><strong>Download Site</strong></a></h2>
<p><strong>Millennium Radius</strong><br />
(Dungun Branch)<br />
No 4, Jalan Pak Sabah<br />
23000 Dungun, Terengganu<br />
MALAYSIA<br />
Tel: 609-8444 277<br />
Fax: 609-8445 277<br />
Email: penyu@penyuradius.com<br />
URL: <a href="http://www.penyuradius.com" target="_blank">http://www.penyuradius.com</a></p>
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		<title>What are the differences between DRBL and LTSP ?</title>
		<link>http://www.osscc.org/2010/06/what-are-the-differences-between-drbl-and-ltsp/</link>
		<comments>http://www.osscc.org/2010/06/what-are-the-differences-between-drbl-and-ltsp/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 12:46:30 +0000</pubDate>
		<dc:creator>cubiczero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Business Ideas]]></category>
		<category><![CDATA[Diskless Technology]]></category>
		<category><![CDATA[DRBL]]></category>
		<category><![CDATA[LTSP]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Recovery System]]></category>
		<category><![CDATA[differences]]></category>
		<category><![CDATA[diskless client]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=251</guid>
		<description><![CDATA[Graphics-intensive applications such as games will not perform well, as all the display information will have to be pushed over the network by the server. This is hundreds of times slower than driving a local graphics card. Playing action games, however, is not a goal of the Edubuntu lab project.]]></description>
			<content:encoded><![CDATA[<p id="Linux Terminal Server Project"><a href="http://www.osscc.org/2010/06/what-are-the-differences-between-drbl-and-ltsp/" target="_self"><img class="aligncenter size-full wp-image-253" title="drbl-vs-ltsp" src="http://www.osscc.org/wp-content/uploads/2010/06/drbl-vs-ltsp.jpg" alt="DRBL vs LTSP" width="640" height="266" /></a><span id="more-251"></span></p>
<p><strong>Linux Terminal Server Project </strong><strong>[1]</strong></p>
<p>The Linux Terminal Server Project ( LTSP) is a configuration of Linux  that allows you to connect lots of low-powered thin client terminals to  a Linux server. The LTSP provides a simple way to utilise low cost  workstations as either graphical or character-based terminals on a  GNU/Linux server.<strong> </strong></p>
<p>K12LTSP is based on <a href="/community/RedHat">RedHat</a> Fedora Linux and the LTSP terminal server packages (see Section 7.1.1 for more detail). It&#8217;s easy to install and configure. It&#8217;s distributed under the GNU General Public License. That means it&#8217;s free and it&#8217;s based on Open Source software.</p>
<p>Once installed, K12LTSP lets you boot diskless workstations from an application server.</p>
<p><strong>What is Thin Client Computing?</strong><br />
Thin client and fat client (also called &#8220;thick&#8221; or &#8220;rich&#8221; client) are mostly marketing terms for different configurations of computer. A thin client asks a central server to do most of its processing, and keeps as little hardware and software as possible on the workstation side. Ideally, the user of a thin client should have only a screen, keyboard, mouse and enough computing power to handle display and network communications &#8212; you don&#8217;t even need (or want) a hard drive. The less you have, the less there can go wrong.</p>
<p>A fat client does as much processing as possible itself and only passes data required for communications and storage on to the server. A standalone PC is the typical fat client with which everyone is familiar.</p>
<p>A thin client may be a software program executing on a generic PC, or it may be a hardware device, called a terminal, designed to provide only user input and display functions. Because old PCs (whether retired, written off, obsolete or just out of fashion) are easier to find than specialised thin client hardware, Edubuntu labs uses them as thin clients, with the appropriate software. Because they don&#8217;t do much work themselves, the hardware requirements for these &#8220;old&#8221; PCs are very basic. Since every client in a thin client network asks a central server to do its work, all the individual workstations look the same: they all share the same server, and they all behave exactly like the server would if you were using it directly.</p>
<p>In addition, although everyone who uses the lab can have their own computing environment stored on the server, with their own files, desktop, and so on, the individual workstations can&#8217;t get viruses or be misconfigured by curious learners &#8212; there simply isn&#8217;t anything to configure! The thin client doesn&#8217;t have enough brains to get confused.</p>
<p>This means that the lab computers are trivial to keep up and maintenance is restricted to the server in the back room.</p>
<p>Thin clients are cheaper and require less administration than fat clients. On the other hand, they tend to require far greater network bandwidth, as display data will probably need to be passed to the thin clients. They can&#8217;t do a single thing on their own &#8212; for each and every action, they need to talk to the server. This means that a server for a room full of thin clients must be much more capable than a server used by fat clients.</p>
<p>One of the advantages that this configuration entails, is that all the software resides on the server, and so you only have to upgrade it once. In a fat client configuration, every workstation has its own copies of the software, and so any upgrade needs to be rolled out to every workstation.</p>
<p><strong>Drawbacks</strong><br />
Graphics-intensive applications such as games will not perform well, as all the display information will have to be pushed over the network by the server. This is hundreds of times slower than driving a local graphics card. Playing action games, however, is not a goal of the Edubuntu lab project.</p>
<p><strong>Hardware</strong><br />
Minimum specifications for LTSP Client and Server</p>
<p><strong>Server</strong></p>
<ul>
<li>Memory The server should have <span style="text-decoration: underline;"><span style="color: #ff0000;"><strong>2GB RAM</strong></span></span> or more (512MB for the base system, and 50MB for each additional client). As long as you&#8217;re using it all up, more RAM means more speed (it doesn&#8217;t help to have RAM that you don&#8217;t use). Too little RAM will bring your server to a crawl as it starts swapping memory to the hard drive. If you run out of memory, performance will be unacceptable.</li>
<li>Hard drive SCSI is faster than IDE: We&#8217;ve seen LTSP servers slow to a crawl when more than 10 clients are running from IDE drives. SCSI drives are better equipped to handle the multiple read/write requests.</li>
<li> Network Your server will have at least one Ethernet card to create a private network ( 192.168.0.x). This card connects to a switch for terminals. If there is a school network to which you need to connect, or if the school has a internet connection via the server, it will have a second Ethernet card, which will get an IP address on the second network.</li>
</ul>
<p><strong>Clients</strong></p>
<ul>
<li>Memory Client workstations should have at least <span style="text-decoration: underline;"><strong><span style="color: #0000ff;">32MB of RAM</span></strong></span>. Clients aren&#8217;t that dependent on swap space for extra memory capacity, since memory usage on them is reasonably constant because they don&#8217;t execute applications: they only display them.</li>
<li>Hard drive Client workstations should not have hard drives.<br />
Network Each client workstation should have one network card with a boot ROM to enable booting from the network.</li>
</ul>
<p style="text-align: left;"><strong>DRBL (Diskless Remote Boot in Linux) [2]<br />
</strong></p>
<p style="text-align: left;">DRBL (Diskless Remote Boot in Linux) is a free software, open source solution to managing the deployment of the GNU/Linux operating system across many clients. Imagine the time required to install GNU/Linux on 40, 30, or even 10 client machines individually! DRBL allows for the configuration all of your client computers by installing just one server machine.</p>
<p>DRBL provides a diskless or systemless environment for client machines. It works on Debian, Ubuntu, Mandriva, Red Hat, Fedora, CentOS and SuSE. DRBL uses distributed hardware resources and makes it possible for clients to fully access local hardware. It also includes <a href="http://clonezilla.org/" target="_blank">Clonezilla</a>, a partitioning and disk cloning utility similar to Symantec Ghost®.</p>
<p><strong>Peacefully coexists with other OS</strong><br />
DRBL uses PXE or etherboot, which is similar to <a href="http://ltsp.sf.net/">Linux Terminal Server Project (LTSP)</a>, to boot the client machine. While LTSP is a centralized server, all the client machine users&#8217; access the LTSP server to run their applications on it. The client&#8217;s keyboard and mouse are used to input whereas the client&#8217;s monitor is used to display the results. This is great when useing a thin client.<strong>[1]</strong></p>
<p>The server requirements must be increased when more than 20 or 30 clients are being used. On the other hand, DRBL uses NFS and NIS to provide boot services to the client machines. In essence, the DRBL server is just a NFS and NIS server. All users from all client machines just access the DRBL server to request files or authentication.</p>
<p>Packages are loaded to the client machines and they use their own CPU and RAM for processing. A regular PC can be used as the DRBL server since it is only serving files and authenticating. The client machines, however, should be powerful enough to run the applications they need. Typical installations using DRBL to deploy the Linux classroom have around 30 to 40 clients.</p>
<p>///NOTE/// From LTSP 5.0, there is a fat client (diskless workstation, LowFat client) mode, it&#8217;s basically quite similar to DRBL</p>
<p><strong>Save on hardware, budget, and maintenance fees</strong></p>
<p>Hard drives are optional for a DRBL client. Actually, the hard drive is just another moving part that creates more noise and is susceptible to failure. If a hard drive is present, the client can be configured to use it as swap space while GNU/Linux is installed and configured on the centralized boot server.</p>
<p>A lot of time can be saved by configuring the client settings at the boot server when using the DRBL centralized boot environment. This gives the system administrator more control over what software configurations are running on each client.</p>
<p>Besides the diskless (fat/powerful) client mode provided by DRBL, DRBL provides other functions, such as:</p>
<p>(a) <a href="http://clonezilla.org/" target="_blank">Clonezilla</a>, the opensource clone system. It&#8217;s a server version of imaging tool, similar to Ghost server edition, True image or Rembo.By using Clonezilla, you can clone a 5.6 GBytes system image to 40 computers within 10 minutes via multicasting.</p>
<p>(b) Small Linux diskless soltion. DRBL provides Damn Small Linux (DSL), PuppyLinux&#8230; for clients. You can import those small Linux distributions and let client boot from PXE without hardisk, CD or USB flash drive.</p>
<p>(c) Diskless FreeDOS for clients.</p>
<p>(d) Diskless memtest for clients.</p>
<p>(e) Install GNU/Linux (Debian, Ubuntu, Fedora, CentOS, Mandriva, SuSE&#8230;) for clients from network.<br />
LTSP and DRBL each have their own benefits. Choose the one that is best suited to your needs.</p>
<p><strong>What kind of server and client should I buy if I want to use DRBL ?</strong></p>
<p><span style="font-family: Arial;">This depends on what kind of application and GNU/Linux distribution you want to run.<br />
For the education environment, we recommend the following, but faster and newer equipment will always be better, especially if you want to run &#8220;moden&#8221; GNU/Linux distribution, such as Fedora 7 or Ubuntu 7.04 with OpenOffice 2.x or Firefox 2.x&#8230;:<br />
</span></p>
<ul>
<li>Server:
<ul>
<li>
<ul>
<li>x86 CPU at least 450 MHz</li>
<li><span style="text-decoration: underline;"><strong><span style="color: #0000ff;">Memory at least 256 MB </span></strong></span></li>
<li>Two or more fast ethernet network interface cards (NICs)</li>
<li>At least 10 GB HD space</li>
</ul>
</li>
</ul>
</li>
<li>Client:
<ul>
<li>
<ul>
<li>x86 CPU at least 200 MHz</li>
</ul>
<ul>
<li><span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>Memory at least 128 MB</strong></span></span></li>
<li>One fast ethernet network interface cards</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Fast ethernet switch
<ul>
<li>
<ul>
<li>An ethernet hub is NOT acceptable. It&#8217;s too slow for network booting and NFS. A fast ethernet switch will reduce the collision domain and give you much smoother deployment. The fast ethernet switch should have enough ports for your clients and your server. You can find low cost 12 and 16-port fast ethernet switches just about anywhere. The 40+ port switches are nice but they typically cost more.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><span style="font-family: Arial;">Since DRBL will work with any Pentium class hardware, you can start your PC cluster with just about any machine you have laying around. You can expand your cluster as your budget allows. </span></p>
<p><strong>Where can I download the source codes ?</strong></p>
<p>You can find all the source codes about DRBL/Clonezilla in <a href="http://free.nchc.org.tw/drbl-core/src/" target="_blank">http://free.nchc.org.tw/drbl-core/src/</a></p>
<p><strong>Who is the developer of DRBL/Clonezilla?</strong></p>
<p>DRBL and Clonezilla was developed by NCHC <a href="http://www.nchc.org.tw/" target="_blank">http://www.nchc.org.tw</a></p>
<p><strong>What is NCHC ?</strong></p>
<p>The National Center for High-Performance Computing is located in Hsinchu, Taiwan. For more details, please visit the NCHC website at <a href="http://www.nchc.org.tw/" target="_blank">http://www.nchc.org.tw</a></p>
<p><strong>What is CloneZilla?</strong></p>
<p>Clonezilla, based on DRBL, Partition Image, ntfsclone, and udpcast, allows you to do bare metal backup and recovery. Two types of Clonezilla are available, Clonezilla live and Clonezilla server edition. Clonezilla live is suitable for single machine backup and restore. While Clonezilla server edition is for massive deployment, it can clone many (40 plus!) computers simultaneously. Clonezilla saves and restores only used blocks in the harddisk. This increases the clone efficiency. At the NCHC&#8217;s Classroom C, Clonezilla server edition was used to clone 41 computers simultaneously. It took only about 10 minutes to clone a 5.6 GBytes system image to all 41 computers via multicasting!</p>
<p><strong>Features of Clonezilla</strong>[3]</p>
<ul>
<li> Free (GPL) Software.</li>
<li> Filesystem supported: ext2, ext3, reiserfs, xfs, jfs of GNU/Linux, and FAT, NTFS of MS Windows. Therefore you can clone GNU/Linux or MS windows. For these file systems, only used blocks in partition are saved and restored. For unsupported file system, sector-to-sector copy is done by dd in Clonezilla.</li>
<li> LVM2 (LVM version 1 is not) under GNU/Linux is supported.</li>
<li> Multicast is supported in Clonezilla server edition, which is suitable for massively clone. You can also remotely use it to save or restore a bunch of computers if PXE and Wake-on-LAN are supported in your clients.</li>
<li> Based on Partimage, ntfsclone and dd to clone partition. However, clonezilla, containing some other programs, can save and restore not only partitions, but also a whole disk.</li>
<li> By using another free software drbl-winroll, which is also developed by us, the hostname, group, and SID of cloned MS windows machine can be automatically changed.</li>
</ul>
<p><strong>Editions</strong><br />
Clonezilla Live: Allows you to use CD/DVD or USB flash drive to boot and run clonezilla (Unicast only)<br />
Clonezilla server edition: A DRBL server must first be set up in order to use Clonezilla to do massively clone (Both unicast and multicast are supported)</p>
<p><strong>Which one is suitable for diskless gaming platform?</strong></p>
<p>So Which one are the perfect candidate for Diskless Linux Gaming Server and Client? My answer is DRBL, why? Because DRBL client is a fat client that doesn&#8217;t rely too much hardware dependencies on Server like LTSP Client.</p>
<p><strong>References :</strong></p>
<p>[1] : <a href="https://help.ubuntu.com/community/EdubuntuDocumentation/EdubuntuCookbook/ThinClient" target="_blank">https://help.ubuntu.com/community/EdubuntuDocumentation/EdubuntuCookbook/ThinClient</a></p>
<p>[2] : <a href="http://drbl.sourceforge.net/about/" target="_blank">http://drbl.sourceforge.net/about/</a></p>
<p>[3] : <a href="https://help.ubuntu.com/community/Clonezilla_Server_Edition">https://help.ubuntu.com/community/Clonezilla_Server_Edition</a></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 2088px; width: 1px; height: 1px;">
<p><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: 'Helvetica Neue','Lucida Grande',Helvetica,Arial,Verdana,sans-serif; font-size: 21px;"> </span></span></p>
<h1 id="Features of Clonezilla" style="margin: 0px; padding: 2px 0px; font-weight: normal; color: #5a3320; line-height: 1.2em; font-size: 1.6em; border-bottom: 1px solid #6d4c07;">Features of Clonezilla</h1>
<p><span id="line-10" class="anchor"> </span></p>
<ul>
<li>Free (GPL) Software.</li>
<li>Filesystem supported: ext2, ext3, reiserfs, xfs, jfs of GNU/Linux, and FAT, NTFS of MS Windows. Therefore you can clone GNU/Linux or MS windows. For these file systems, only used blocks in partition are saved and restored. For unsupported file system, sector-to-sector copy is done by dd in Clonezilla.</li>
<li>LVM2 (LVM version 1 is not) under GNU/Linux is supported.</li>
<li>Multicast is supported in Clonezilla server edition, which is suitable for massively clone. You can also remotely use it to save or restore a bunch of computers if PXE and Wake-on-LAN are supported in your clients.</li>
<li>Based on Partimage, ntfsclone and dd to clone partition. However, clonezilla, containing some other programs, can save and restore not only partitions, but also a whole disk.</li>
<li>By using another free software drbl-winroll, which is also developed by us, the hostname, group, and SID of cloned MS windows machine can be automatically changed.</li>
</ul>
<p class="line867">
<h1 id="Editions" style="margin: 0px; padding: 2px 0px; font-weight: normal; color: #5a3320; line-height: 1.2em; font-size: 1.6em; border-bottom: 1px solid #6d4c07;">Editions</h1>
<ul>
<li>Clonezilla Live: Allows you to use CD/DVD or USB flash drive to boot and run clonezilla (Unicast only)</li>
<li class="gap" style="margin-top: 0.5em;">Clonezilla server edition: A DRBL server must first be set up in order to use Clonezilla to do massively clone (Both unicast and multicast are supported)</li>
</ul>
</div>
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		<title>NetPanzer Online Multiplayer Tactical Warfare</title>
		<link>http://www.osscc.org/2010/06/netpanzer-online-multiplayer-tactical-warfare/</link>
		<comments>http://www.osscc.org/2010/06/netpanzer-online-multiplayer-tactical-warfare/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 12:37:52 +0000</pubDate>
		<dc:creator>osscc</dc:creator>
				<category><![CDATA[Cyber Cafe]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Online Multiplayer]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[netpanzer]]></category>
		<category><![CDATA[online games]]></category>

		<guid isPermaLink="false">http://osscc.org/?p=16</guid>
		<description><![CDATA[Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.]]></description>
			<content:encoded><![CDATA[<p><strong> </strong></p>
<div><strong><a href="http://www.osscc.org/wp-content/uploads/2010/06/netpanzer-online.jpg"><img class="alignleft size-full wp-image-246" title="netpanzer-online" src="http://www.osscc.org/wp-content/uploads/2010/06/netpanzer-online.jpg" alt="Netpanzer Online Multiplayer Warfare Game" width="302" height="202" /></a>About the game</strong></div>
<div id="game">netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.</p>
<p>Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.<span id="more-16"></span></p>
<p>netPanzer is a game designed to fit into the real-time tactical game genre. It&#8217;s art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.</p>
</div>
<div id="features">
<div id="attachment_247" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.osscc.org/wp-content/uploads/2010/06/netpanzer-night-view.jpg"><img class="size-full wp-image-247 " title="netpanzer-night-view" src="http://www.osscc.org/wp-content/uploads/2010/06/netpanzer-night-view.jpg" alt="" width="480" height="340" /></a><p class="wp-caption-text">Night View</p></div>
<p><strong>Features</strong></p>
<p><strong>Network:</strong></p>
<ul>
<li>Features a scalable client/server network architecture.</li>
<li>Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).</li>
<li>Players will be able to join or leave multiplayer games at any time.</li>
</ul>
<p><strong>Gameplay:</strong></p>
<ul>
<li>Real-time action without the need to gather resources.</li>
<li>Manually aim your units fire while they are moving to another location.</li>
<li>Maps range in size from 10&#215;13 to 64&#215;85 640&#215;480 size screens.</li>
<li>Three modes of multiplayer combat; objective capture, frag limit, and time limit.</li>
<li>Change screen resolutions on the fly to 640&#215;480, 800&#215;600 or 1024&#215;768</li>
<li>A customizable interface layout.</li>
<li>Mini map for quick viewing of the world.</li>
</ul>
<p><strong>Special Effects:</strong></p>
<ul>
<li>Particle system explosions, muzzle shots, missile trails, etc.</li>
<li>Dynamic, real-time lighting.</li>
<li>Translucent particles and shadows.</li>
</ul>
</div>
<div><strong>Authors</strong></div>
<div id="authors"><strong>Current Developer</strong><br />
<strong>Aaron Perez</strong> (kromxp)<br />
<strong>Original Game</strong> (Pyrosoft)<br />
<strong>Vlad Rahkoy</strong> primary game engine, general design and coding.<br />
<strong>Skip Rhudy </strong>maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.<br />
<strong>Matt Bogue</strong> special effects programming, game engine support code.<br />
<strong>Clint Bogue</strong> unit design and rendering.</p>
<p><strong>Linux Port + Polishing</strong></p>
<p><strong>Matthias Braun</strong> linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.</p>
<p><strong>Ivo Danihelka</strong> linux port, bot player, bugfixes and cleanups.</p>
<p><strong>Hollis Blanchard</strong> Power PC porting.</p>
<p><strong>Hankin Chick</strong> Old IRC Serverlist code.</p>
<p><strong>Tyler Nielsen</strong> linux port.</p>
<p><strong>Pronobozo</strong> Created the music.</p>
<p><strong>Packaging</strong></p>
<p><strong>Bastosz Fenski</strong> man page, debian packaging<br />
<strong>BenUrban (irc nick)</strong> Mac OS/X packaging</p>
<p><strong>Related</strong><br />
<strong>Tobias Blerch</strong> PHP Serverbrowser, Statistics page.<br />
<strong>Ingo Ruhnke</strong> Flexlay support for netpanzer maps.<br />
<strong>Wile64</strong> New Map Editor and other utilities.</p>
</div>
<div><strong>Where to Download the game?</strong></div>
<div>Download latest stable release of netPanzer <a href="http://www.netpanzer.org/download/"><strong>here</strong></a> &#8211; or  install latest development version from svn repository. You can find a  list of <a href="http://www.netpanzer.org/sb/"><strong>online servers</strong></a> in our <a href="http://www.netpanzer.org/sb/"><strong>server browser</strong></a> or directly from netPanzer start panel -&gt; multiplayer -&gt; next  -&gt; select a server then again -&gt; next. Done ! Need more help? You  can read docs and tutorials available on this website or simply press F1  when in a game. <img src="http://www.netpanzer.org/themes/styles/NP/quadr_3.jpg" alt="" height="113" align="right" /></p>
<p>Join the worldwide community of netPanzer; register here or in <a href="http://www.netpanzer.org/forum/"><strong>Forum</strong></a>; a  full featured <strong>ranking system</strong> and clan management will  soon be available &#8211; so keep on training !</p>
<p>Last but not least netPanzer is absolutely FREE (as in FREE beer and in  FREEDOM) and there are several binaries available for your Linux or  Windows box.</p>
</div>
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		<title>MSC Malaysia Open Source Conference</title>
		<link>http://www.osscc.org/2010/06/invitation-to-participate-in-msc-malaysia-open-source-conference-2010/</link>
		<comments>http://www.osscc.org/2010/06/invitation-to-participate-in-msc-malaysia-open-source-conference-2010/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 02:12:33 +0000</pubDate>
		<dc:creator>osscc</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[bsd conference]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=275</guid>
		<description><![CDATA[Provide exposure and knowledge on the importance of Open Source in enhancing competitiveness by giving freedom of choice in software usage with lower total cost of ownership, hence benefiting businesses and society at large. Over 30 session tracks are made available.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://conf.oss.my" target="_blank"><img class="aligncenter size-full wp-image-286" title="mosc2010_slide3" src="http://www.osscc.org/wp-content/uploads/2010/06/mosc2010_slide3.png" alt="Featured Speakers" width="576" height="186" /></a><br />
<strong>INVITATION TO PARTICIPATE IN MSC <a href="http://conf.oss.my">MALAYSIA OPEN SOURCE CONFERENCE</a> 2010</strong></p>
<p>Date: 29 June &#8211; 1 July, 2010<br />
Venue: Level 14, Berjaya Times  Square Hotel, Kuala Lumpur</p>
<p>Come join us at the MSC Malaysia Open Source Conference 2010! You&#8217;ll  be pleasantly surprised&#8230;<span id="more-275"></span></p>
<p><strong>Who should attend?</strong></p>
<ul>
<li>Business executives from local and foreign  companies</li>
<li>Open Source developers, communities,  inventors, evangelist, researchers, strategist</li>
<li>Government officers</li>
<li>Students, general public</li>
</ul>
<p><strong>Why you should attend?</strong></p>
<ol>
<li>Provide exposure and knowledge on the  importance of Open Source in enhancing competitiveness by giving freedom  of choice in software usage with lower total cost of ownership, hence  benefiting businesses and society at large. Over 30 session tracks are  made available.</li>
<li>Share amongst the open source community on  new directions and latest innovations by the subject matter experts,  thought leaders and industry gurus.</li>
<li>Provide a platform for conference  participants to actively interact, share and exchange views, ideas, and  tools on the latest trends and issues of Open Source.</li>
<li>Networking, learning and having great fun!</li>
</ol>
<p><strong>Note: Please bring this  item for hands on workshop</strong></p>
<ul>
<li>Laptop/Netbook/Notebook</li>
<li>Extension Plug or Additional Plug</li>
<li>Install VMware/Virtual Box (Any Operating System OSS)</li>
<li>Additional Internet Broadband (If required)</li>
</ul>
<p><strong>During conference we  have free gift to give to participant that do something to us. Make sure  you do and claim your rewards. We have 3 categories below:</strong></p>
<p>1) Fill the Customer Survey Form and we will have lucky draw each  day.</p>
<p>2) Blast as many tweet #mosc2010 (RT didn`t count) about OSS and  speakers and topic</p>
<p>3) Blog as many you can about events topic by our speakers and  notified us (Sp</p>
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		<item>
		<title>Mkahawa Cyber Manager Billing System</title>
		<link>http://www.osscc.org/2010/06/mkahawa-cyber-manager-billing-system/</link>
		<comments>http://www.osscc.org/2010/06/mkahawa-cyber-manager-billing-system/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 17:13:35 +0000</pubDate>
		<dc:creator>cubiczero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Billing System]]></category>
		<category><![CDATA[Business & Marketing]]></category>
		<category><![CDATA[Cyber Cafe]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Point Of Sales]]></category>
		<category><![CDATA[cyber manager]]></category>
		<category><![CDATA[mkahawa]]></category>

		<guid isPermaLink="false">http://www.osscc.org/?p=192</guid>
		<description><![CDATA[Mkahawa is a swahili word for Cafe. Mkahawa builds on the small but fast Cafe Con Leche (CCL) - the light, but ultra-fast C++ Internet Cafe Management Software for Linux and Windows. This is but a continuation of CCL development in just another form.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/mkahawa-main-screen.jpg"><img class="alignleft size-medium wp-image-263" title="mkahawa-main-screen" src="http://www.osscc.org/wp-content/uploads/2010/06/mkahawa-main-screen-300x204.jpg" alt="Mkahawa Cyber Billing Manager" width="300" height="204" /></a>We got too many cyber cafe billing system and point of sales software to tested on this month, all of them just based on open source, and one of them is mkahawa.</p>
<p>This great software inherit many features from CCL with many enhancement, as you knows CCL is one of our best billing and point of sales system we ever use.</p>
<p>Mkahawa is a swahili word for Cafe. Mkahawa builds on the small but fast Cafe Con Leche (CCL) &#8211; the light, but ultra-fast C++ Internet Cafe Management Software for Linux and Windows. This is but a continuation of CCL development in just another form.<span id="more-192"></span></p>
<p><strong>About Mkahawa</strong></p>
<p>Mkahawa is an open-source project that builds on Cafe Con Leche or CCL &#8211; the nifty, cross-platform Internet Cafe billing and Management Software started by Bruno Deferrari. It extends CCL&#8217;s traditional cross-platform nature, simplicity, lightness and speed with major additional features.</p>
<p>Mkahawa project also aims to provide up-to-date binary installers for the different Linux distros and Windows versions. This website has add-ons and non-Linux installers. Free source and some binaries can be found at sourceforge.net .</p>
<p>FIFA World Cup Edition is NOT an admission that the Mkahawa Team will be spending a whole month watching the largest, most entertaining and prestigious soccer contest in the World.</p>
<p><strong>Features</strong></p>
<ul>
<li> Staff Access Management (Login &amp; Logout)</li>
<li> Choice of post-paid and prepaid billing</li>
<li> Stronger membership management</li>
<li> Tickets printing and management</li>
<li> Speed-buttons for simple usage</li>
<li> Installers for Ubuntu, Zencafe(Zenwalk) and Windows</li>
<li> Automatic charging for print-outs</li>
<li> Multi-language capability</li>
<li> Client updates from the server</li>
<li>Session Management ( Feature Requests)</li>
<li> Session Start, Stop, Pause</li>
<li> Timeout Settings Timer</li>
<li> Client Seat/Session Swapping</li>
<li> Count Up/Down Timer</li>
<li> Configurable Blocker Image</li>
<li> Post-paid / Prepaid modes</li>
<li> Server Functionality ( Feature Requests)</li>
<li> View Client status in real time</li>
<li> View Client status in colored icons</li>
<li> View Instant Status list</li>
<li> Session Cost Cashing &amp; Discounts</li>
<li> Products Sale &amp; Reports</li>
<li> Versatile Tariff Configuration</li>
<li> Membership Management</li>
<li> Multi-level Staff Access Control</li>
<li> View Session and Sales Logs</li>
<li> Generate Session and Sales Reports</li>
<li> Generate and Print Tickets</li>
<li> Client Computer Control</li>
<li> Shutdown and Reboot</li>
<li> Temporary Blank Screen</li>
<li> Client Update from Server</li>
<li> Client Upgrade Capability</li>
</ul>
<p><strong>Mkahawa 0.0.3</strong></p>
<p>This is the latest version released on 13th March, 2010. You can download it from here</p>
<ul>
<li>Options for post-paid and prepaid billing</li>
<li>Options for rounding off price to .00, .05, .10 and .50</li>
<li>Support for non-alphabet scripts eg Chinese, Indian, Russian, Korean</li>
<li>Tickets: Printing and general management</li>
<li>Improved looks &#8211; Graphical buttons</li>
</ul>
<p>It IS a recognition that Mkahawa is used all over the world, and is an expression of our solidarity with FIFA&#8217;s core values of authenticity, unity, performance and integrity.</p>
<p><strong>Mkahawa Downloads</strong></p>
<p>These are the latest files for the open-source Mkahawa Internet Cafe  management software. Pick older files from  <a href="https://sourceforge.net/projects/mkahawa/files/">here</a></p>
<p><strong>Requirement</strong></p>
<p>Mkahawa Server and Client supports the following operating system:</p>
<ul>
<li>Linux operating system especially Ubuntu Linux</li>
<li>Windows XP (you need to buy to obtain mkahawa windows client and server via paypal)</li>
</ul>
<p><strong>Recomended</strong></p>
<p>Although we are still running a test to this software on our DRBL server and client but we are highly recomending Mkahawa for cyber cafe owners who was running CCL before this.</p>
<p><strong>More info about mkahawa:</strong></p>
<p>Website : <a href="http://mkahawa.sourceforge.net" target="_blank">http://mkahawa.sourceforge.net</a></p>
<p>Project and Download site : <a href="http://www.sourceforge.net/projects/mkahawa" target="_blank">http://www.sourceforge.net/projects/mkahawa</a></p>
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		<title>An Outdated Yahoo Messenger Version For Linux OS</title>
		<link>http://www.osscc.org/2010/06/an-outdated-yahoo-messenger-version-for-linux-os/</link>
		<comments>http://www.osscc.org/2010/06/an-outdated-yahoo-messenger-version-for-linux-os/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:58:32 +0000</pubDate>
		<dc:creator>thenone</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Instant Messenger]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://osscc.org/?p=13</guid>
		<description><![CDATA[Because Yahoo Messenger is so user friendly and easy to use, and one frequent reason is when using alternative instant messenger such as pidgin, most of our customer being afraid to create their account even without password. The Linux / Unix version of Yahoo! Messenger is terribly outdated, and probably won't even connect. The Windows version does not run well, even under Wine.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/yahoo_messenger.jpg"><img class="alignleft size-medium wp-image-269" title="yahoo_messenger" src="http://www.osscc.org/wp-content/uploads/2010/06/yahoo_messenger-300x262.jpg" alt="" width="300" height="262" /></a>As you know, Yahoo Messenger is one of the most popular instant messenger application in my country and it could be in the world. But what pissing me off is, the version of yahoo messenger for Linux did not upgraded since 2003.</p>
<p>According to wikipedia the last public version of Yahoo! Messenger for Unix was released in September 2003, while an unofficial beta (v1.0.6) from a Yahoo! employee was released around the same time.</p>
<p>But they keep upgrading the version for Mac? And now it is version 3.0.1 for the current beta released on March 26, 2010.</p>
<p>Yahoo Messenger has some great features that was making it so popular, and most of our customers was familiar with it, although there is an alternative like gyachi, kopete, pidgin, and empathy, our customers prefer to use Yahoo Messenger instead of those alternative instant messengers, and why?<span id="more-13"></span></p>
<p>Because Yahoo Messenger is so user friendly and easy to use, and one frequent reason is when using alternative instant messenger such as pidgin, most of our customer being afraid to create their account even without password.</p>
<p>The Linux / Unix version of Yahoo! Messenger is terribly outdated, and probably won&#8217;t even connect. The Windows version does not run well, even under Wine. The web version of yahoo messenger quite good but the customers still want the native version of it.</p>
<p style="text-align: center;"><strong>Yahoo Messenger On Mac</strong></p>
<p style="text-align: center;"><a href="http://www.osscc.org/wp-content/uploads/2010/06/yahoo-messenger-mac.jpg"><img class="aligncenter size-full wp-image-267" title="yahoo-messenger-mac" src="http://www.osscc.org/wp-content/uploads/2010/06/yahoo-messenger-mac.jpg" alt="" width="352" height="382" /></a><strong>Yahoo Messenger On Linux</strong></p>
<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/Yahoo-Messenger-Linux.png"><img class="aligncenter size-full wp-image-268" title="Yahoo-Messenger-Linux" src="http://www.osscc.org/wp-content/uploads/2010/06/Yahoo-Messenger-Linux.png" alt="" width="276" height="495" /></a></p>
<p><strong>What we really need?</strong></p>
<p>So do we need another yahoo messenger replacement? I dont think so, what we need now is an enhancement of current open source instant messenger program that could mimic the original Yahoo Messenger, and we are still waiting for it.</p>
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		<title>CafePilot The Java Based Billing Software</title>
		<link>http://www.osscc.org/2010/06/cafepilot-the-java-based-billing-software/</link>
		<comments>http://www.osscc.org/2010/06/cafepilot-the-java-based-billing-software/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:29:37 +0000</pubDate>
		<dc:creator>cubiczero</dc:creator>
				<category><![CDATA[Billing System]]></category>
		<category><![CDATA[Business & Marketing]]></category>
		<category><![CDATA[Cyber Cafe]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Point Of Sales]]></category>
		<category><![CDATA[billing syste]]></category>
		<category><![CDATA[cafepilot]]></category>

		<guid isPermaLink="false">http://osscc.org/?p=17</guid>
		<description><![CDATA[CafePilot supports connections over the Internet so Internet cafe businesses with multiple branches can use a centralized server. This will allow customers to roam between branches with generated pre-paid tickets.]]></description>
			<content:encoded><![CDATA[<p>This is not a Review, I just copy paste the content below from the CafePilot website www.cafepilot.com, and my intention is to help them promoting their software. But currently I am working on testing the CafePilot capabilities and all available features on it. And I will write down an article about CafePilot after I finished my test. So please do give any suggestion about it. Thanks..<span id="more-17"></span></p>
<hr /><a href="http://www.osscc.org/wp-content/uploads/2010/06/CafePilot-Client-Screenshot.png"><img class="size-medium wp-image-202 alignleft" title="CafePilot-Client-Screenshot" src="http://www.osscc.org/wp-content/uploads/2010/06/CafePilot-Client-Screenshot-300x192.png" alt="Cafe Pilot Client Screenshot" width="300" height="192" /></a>CafePilot is a cross-platform (Windows and Linux) client/server software suite that makes managing an Internet cafe of any size a breeze.</p>
<p>CafePilot supports connections over the Internet so Internet cafe businesses with multiple branches can use a centralized server. This will allow customers to roam between branches with generated pre-paid tickets.</p>
<p>Best of all, CafePilot is free and open source! [http://sourceforge.net/projects/cafepilot/]</p>
<p>CafePilot Service Request Monitor (SRM) allows a Cafe manager to see, in real-time, requests for attention by customers and the status of those requests. An attendant can also monitor the SRM to see what refreshments/products customers are ordering. Best of all, there is no limit to the number of SRMs that can run on your network and SRM license comes free with CafePilot.</p>
<p><strong>General Feature List</strong></p>
<ul>
<li>Cross-platform (Windows and Linux)</li>
<li>SQL database, no OLE MS Jet Engine problems</li>
<li>Comprehensive log page</li>
<li>Easily export accounts to a comma delimited flat file for easy integration with other systems</li>
<li>Choice of creating Barcode tickets that allow customer to scan instead of typing login information</li>
<li>CafePilot closes all specified application (including browser) windows when customer logs out</li>
</ul>
<p><strong>Billing</strong></p>
<ul>
<li> Prepaid billing with customizable tickets e.g. add company name and logo</li>
<li> Barcode tickets.</li>
<li> Create and print accounts in bulk.</li>
<li> Create accounts with custom username and password</li>
<li> Expiring accounts, based on a calendar date or specific duration after first logon</li>
<li> Limit ticket validity to particular time periods based on group</li>
<li> Customizable low time warning</li>
<li> Per-second billing</li>
<li> Re-usable tickets</li>
<li> Create different account types and set diffrent rates for each e.g. &#8220;night-time&#8221; tickets, &#8220;2Hr&#8221; tickets etc</li>
<li> Easily edit accounts. Change credit, expiration and delete accounts</li>
</ul>
<p><strong> Security</strong></p>
<ul>
<li> Definable range of allowed IP addresses on the server so no foreign CafePilot client connects to your server.</li>
<li> Customizable staff permissions e.g. allow a staff to create accounts while denying him the right to delete or edit them.</li>
<li>CafePilot Client lets you run your workstations on Guest account so as to prevent customers from tampering with your workstations.</li>
</ul>
<p><strong> Reports</strong></p>
<ul>
<li> Automatically get Internet cafe activity reports by email daily or weekly (as customized). CafePilot will send diffrent reports to different email addresses as specified</li>
<li> View activity reports for both administrative functions (account creation, editing etc) as well as workstation usage</li>
<li> View reports on service request and product purchases</li>
<li> Export reports to a variety of formats including PDF, HTML and XML</li>
</ul>
<p><strong>Product Server/Service Request Monitor</strong></p>
<ul>
<li> Install as many Service request monitors as you want</li>
<li> Give your customers the convinience of requesting attention or ordering products, refreshments and services right from their workstations</li>
<li> Get a report of ordered products and services, including whether they were fulfilled or cancelled</li>
</ul>
<p><strong>License</strong></p>
<ul>
<li> Free!</li>
</ul>
<p>source : http://www.cafepilot.com/</p>
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		<title>Glest!! An Alternative To Warcraft III</title>
		<link>http://www.osscc.org/2010/06/glest-an-alternative-to-warcraft-iii/</link>
		<comments>http://www.osscc.org/2010/06/glest-an-alternative-to-warcraft-iii/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 09:56:47 +0000</pubDate>
		<dc:creator>cubiczero</dc:creator>
				<category><![CDATA[Cyber Cafe]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[glest]]></category>
		<category><![CDATA[megaglest]]></category>
		<category><![CDATA[rts]]></category>

		<guid isPermaLink="false">http://osscc.org/?p=14</guid>
		<description><![CDATA[Glest is a free 3D real-time strategy game, where you control the armies of two different factions:Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/glest-preview_low.png"><img class="alignleft size-medium wp-image-210" title="glest-preview_low" src="http://www.osscc.org/wp-content/uploads/2010/06/glest-preview_low-300x225.png" alt="Glest Preview" width="108" height="83" /></a>For those who&#8217;s hate to play warcraft III game using wine or other emulators on your linux desktop, but you couldn&#8217;t find other games similar to warcraft III that could run natively on linux, you should try Glest!!</p>
<p>Although I&#8217;m a cyber cafe owner but I am not a games freak, but Glest had caught my eyes 3 years ago, when I started osscc.org. Glest is a good 3D real time strategy game, the game is still under good development progress. You can play Glest on LAN or single player also. Although Glest is not as advance as Warcraft III, but I really enjoy playing it some time, even those kids when we did an exhibition last year gave us a positive feedback when they play Glest on our <a href="http://www.osscc.org/2009/12/diskless-linux-gaming-terminal-using-drbl/" target="_blank">diskless linux gaming system using DRBL</a>.<span id="more-14"></span></p>
<p><strong>Installation</strong></p>
<p>Installing Glest on Ubuntu Linux is far too easy, open your terminal and type the following command:</p>
<blockquote><p># sudo apt-get install glest</p></blockquote>
<p><strong>Glest</strong> is a free 3D real-time strategy game, where you control the  armies of two different factions:<a href="techtree-tech.php">Tech</a>, which is mainly composed of  warriors and mechanical devices, and <a href="techtree-magic.php">Magic</a>, that prefers mages and summoned  creatures in the battlefield.</p>
<p style="text-align: center;"><a href="http://www.osscc.org/wp-content/uploads/2010/06/glest-s02.jpg"><img class="aligncenter size-full wp-image-211" title="glest-s02" src="http://www.osscc.org/wp-content/uploads/2010/06/glest-s02.jpg" alt="Glest Screen Shot" width="523" height="392" /></a></p>
<p>Glest is not just a game, but also an <a href="engine.php">engine</a> to make strategy games, based on XML and a set of tools. A few <a href="../glest_board/index.php?board=4.0">mods</a> already exist.</p>
<p><strong>Mega Glest</strong></p>
<p><a href="http://www.osscc.org/wp-content/uploads/2010/06/MegaGlest-Screenshot.png"><img class="aligncenter size-full wp-image-212" title="MegaGlest-Screenshot" src="http://www.osscc.org/wp-content/uploads/2010/06/MegaGlest-Screenshot.png" alt="MegaGlest Screenshot" width="509" height="337" /></a></p>
<p>Their other project called MegaGlest seems doesn&#8217;t  has so many progress since they registered the project at SourceForge.net on Jan 22 2010, and is described by the project team as follows :</p>
<p>&#8220;Currently there is no active  development of the real time strategy game glest. This project aims to  improve the game and its content. It already has a lot more content than  the original game and contains bugfixes and improvements.&#8221;</p>
<p>And the stable release of MegaGlest is version  3.3.3 and can be downloaded from here <a href="http://glest.org/glest_board/index.php?topic=5283.0" target="_blank">: http://glest.org/glest_board/index.php?topic=5283.0</a></p>
<p><strong>Glest Development Team</strong></p>
<p>Glest is made by a bunch of friends, most of them from Spain.  					If  you wish to contact them, please send an <a href="mailto:contact_game%27at%27glest%27dot%27org">e-mail</a> or  post on their <a href="http://www.glest.org/glest_board/" target="_blank">board</a>.</p>
<p><strong>Martiño Figueroa.</strong> Glest game, engine and tools  coder.<br />
MS in Computer Science by the University of Coruña (Spain). 						<a href="mailto:mfigueroa%27at%27glest%27dot%27org">e-mail</a>.</p>
<hr /><strong>José González.</strong> Sound and Music.<br />
Glest music composer and sound designer. 						<a href="http://www.envelooponline.com/" target="_blank"> Web</a>.</p>
<hr /><strong>Tucho Fernández.</strong> 2D and 3D Artist Design.<br />
Modeling, texturing, and animation of the 3D models of units,  buildings and more. <a href="http://artbytucho.com/" target="_blank">3D  &amp; 2D online portfolio</a> | <a href="http://artbytucho.blogspot.com/" target="_blank">ArtByTucho Blog</a>.</p>
<hr /><strong>José Zanni.</strong> 2D Artist and Web design.<br />
Design of the logo, and 2D components of the game. Design and  implementation of the website. <a title="Web design &amp; programming PHP HTML CSS MySQL ActionScript  Flash" href="http://josezanni.com/" target="_blank">Web &amp; graphic design</a> | <a title="Ungoliante blog, games, ciencie,  travels, pixels" href="http://josezanni.com/blog" target="_blank">Ungoliante Blog</a>.</p>
<hr /><strong>Matze Braun.</strong> Linux port.<br />
He ported Glest to SDL and OpenAL which enabled it to work under  Linux and other operative systems.</p>
<hr />You can visit their site to find out more about this game:</p>
<p>Glest Official Website : <a href="http://www.glest.org/" target="_blank">http://www.glest.org/</a></p>
<p>Glest Blog : <a href="http://glestblog.blogspot.com/" target="_blank">http://glestblog.blogspot.com/</a></p>
<p>Glest Forum : <a href="http://glest.org/glest_board/" target="_blank">http://glest.org/glest_board/</a></p>
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